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next contents![]() Shout3D™ 2.0 - Demo Guide
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The InteractiveRenderDemo is the perfect way to explore the rendering and appearance powers of Shout3d 2.0. Just load it up and start experimenting. The controls are intuitive and self-explanatory.
A number of demos illustrate pixel doubling, but this is a good example. Pixel doubling is discussed in the User Guide.
The Shout3D MultiAppearance node allows you to map diffuse color, specularity, opacity and bump. You can even apply different materials and textures to different regions of a mesh. It all adds up to superb image quality that rivals pre-rendered results.
This series of variations on rocks is instructive. Note the influence of different bump and specularity values.
Another instructive series for comparison uses the venerable teapot model.
Note that you can modulate your diffuse texture colors with underlying emissive (or even diffuse) colors.
You can create fully-immersive panoramic backgrounds using six images in a cubic environment map. You can use this same cubic map for reflection and light mapping effects on objects in the scene, or you can use a single image as a spherical environment map for reflections and light mapping.
These demos illustrate a couple of the custom nodes included in your Shout3D installation. The GradientTexture node allows you to create procedural color gradients for textures and backgrounds. The TintedImageTexture node lets you add a tint color to bitmap images.
PostRenderEffects are 2D operations performed after each render cycle. They can be used to overlay text or other 2D graphics on the 3D scene, or to modify the rendered image itself with filtering effects. These demos will give you some idea of what's possible with this powerful tool. For each one, there is a corresponding node in the custom_nodes directory.
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